Fairway Flow

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Game Modes

Every format, one leaderboard.

Fairway Flow supports the formats most tournaments actually run — stroke play, Stableford and head-to-head. Pick one when you create an event and everything downstream — scorecards, the leaderboard, and printed cards — adapts to how that format is actually scored.

Stroke play

Stroke play formats

Ranked by total strokes (or, with handicaps on, net strokes) across the round.

Individual Stroke Play

Individual

Every golfer plays their own ball. Lowest total strokes wins.

Each player records their own gross score on every hole, and the field is ranked by total strokes for the round. Turn on handicaps for the tournament and the leaderboard also shows net scores, with strokes allocated to holes by each hole's stroke index. Across a multi-round tournament, standings add up automatically into a cumulative total.

Team Stroke Play

Team

The same scoring as Individual Stroke Play, added up as a team.

It's the identical format underneath — every teammate plays their own ball and records their own score — just totaled as one team number: a hole's team score is the sum of everyone's strokes there. Lowest combined total wins. Fairway Flow shows it as “Team Stroke Play” when the event's competitors are teams, and “Individual Stroke Play” when they're solo golfers, since the underlying math is the same either way.

Scramble

Team

One shared score per hole — the team always plays its best shot.

Every teammate tees off, the team picks the best result, and everyone plays their next shot from there — repeating until the hole is in. Because the whole team is effectively playing one ball, only one score gets recorded per hole rather than one per player. When you create a Scramble event you set how many golfers make up a team, and every team added or self-registered is capped at that number.

Best Ball (X Ball)

Team

Everyone plays their own ball — only the best score(s) count.

Same individual scorecards as stroke play, but the team's score on a hole is just its lowest score there (classic “best ball”). Larger teams can switch to “best two,” which counts the two lowest scores on the team per hole instead of just one.

Best Per Par

Team

Best Ball where the number of counting scores depends on the hole's par.

Everyone plays their own ball, and on each hole the team counts its lowest scores — but how many count is set separately for par 3s, par 4s and par 5s when the round is created (say, 3 on par 3s, 2 on par 4s, 1 on par 5s). A team's score to par is measured against par for every score that counted, so holes that count more balls carry more weight.

Stableford

Stableford formats

Points for every hole based on the score against par — the highest total wins.

Stableford

Either

Points per hole instead of strokes — highest total wins.

Every golfer plays their own ball and earns points on each hole by how they scored against par: 0 for a double bogey or worse, 1 for a bogey, 2 for par, 3 for a birdie, 4 for an eagle and 5 for anything better. One blow-up hole costs a handful of points at most, not a whole round. For a team event, the team's points are everyone's points added together.

With handicaps on, points are earned on net scores — each player's strokes are taken off first, hole by hole, by stroke index.

Best Ball Stableford (X Ball)

Team

Best Ball, scored in Stableford points.

Every teammate plays their own ball and earns Stableford points, and the team takes its best points on each hole — the single best by default, or the best two for larger teams. Highest team total wins.

Best Per Par Stableford

Team

Best Per Par, scored in Stableford points.

The same par-by-par counting as Best Per Par — set how many scores count on par 3s, par 4s and par 5s when the round is created — but each counting score is worth Stableford points, and the team with the most points wins.

Match play

Match play formats

Decided hole by hole, not by total strokes — one player, team or side against another.

Match Play

Individual

Hole by hole — win more holes than your opponent, not more strokes.

Two sides face off and every hole is its own contest: the lower score on a hole wins it (a tie halves it). Whoever gets far enough ahead to be unreachable closes the match out early — “3&2” means 3 holes up with only 2 left to play. Matches can be built as Singles (one golfer per side), Four-Ball (two players per side, the better of the pair's scores counts each hole), or Foursomes (two players per side, alternate shot — partners share one ball and record just one score per hole, so only one of them needs to enter it). Requires an Individual-competitor tournament so players can be split across two sides.

Turn on handicaps and match-play strokes are allocated relative to the field: the lowest handicap in the match plays scratch, and everyone else gets the difference.

Ryder Cup

Individual

Match Play, scored as a head-to-head team competition.

Not a separate format — it's Match Play with two named sides (“USA” / “Europe,” or anything you like) instead of a plain leaderboard. Build as many sessions as the event needs — Singles, Four-Ball, Foursomes, mixed however you want across the day — and every match's result feeds a running points table: 1 point for a win, ½ for a halve. The live leaderboard shows the two sides' combined point total alongside every individual match's status.

Round Robin

Either

Everyone plays everyone — the best record wins.

Once the field is registered, one click builds the whole schedule: every player (or team) is paired against every other. Each plays one round, and every matchup is decided hole by hole from the two scorecards — the lower score takes the hole, a tie halves it. The leaderboard keeps a standings table of wins, losses and ties, with 1 point for a win and ½ for a halve, next to every match's result.

Bracket

Either

Single elimination — win your match to move on.

One click seeds the registered field into a bracket, padding it out with byes so it always works out to a single champion. Every match is decided hole by hole from the players' (or teams') scorecards, and the organizer advances winners round by round — Quarterfinal, Semifinal, Final — as results come in. The live leaderboard draws the whole bracket.

A halved match isn't advanced automatically — the organizer settles it however the event likes (a playoff hole, a coin toss) and picks who moves on.

Handicaps

Net scoring works everywhere

Any of these formats can run with handicaps on. Turn on “Track handicaps” for an event and the leaderboard adds a net column alongside gross, allocating each player's handicap strokes to specific holes by that course's stroke index — the same allowance used for match-play strokes in every head-to-head format.

Ready to see how the rest of the app works?

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