Fairway Flow

0%
← Learn more

Tournament guide

Running a tournament, start to finish.

A tournament is one event in one game mode — a charity scramble on a Saturday, a two-day club championship, a Ryder Cup weekend. Here's what you can set up, how to create it, and how the day runs.

1

What you can create

A tournament is one event — a single day or several rounds — played in one game mode. Pick the mode first; everything else adapts to it.

  • Everyone plays their own ball: Stroke Play (individual golfers, or teams whose scores add up) and Stableford (points per hole against par).
  • Team formats: Scramble (one shared score per hole), Larry's Outing (a scramble plus one player on their own ball each hole — two leaderboards, two winners), Best Ball and Best Per Par, each also available scored in Stableford points.
  • Head-to-head: Ryder Cup (two sides, singles / four-ball / foursomes sessions, holes won not strokes), Bracket (single elimination) and Round Robin (everyone plays everyone).
  • Single Round for a one-day tournament, or Multiple Rounds for one with a combined leaderboard across every round.
  • Team or Individual competitors. Team formats fix this to teams; a Ryder Cup is built on individual golfers split into two sides; the rest let you choose.
  • Handicaps on or off. On, every leaderboard adds a net column, with strokes allocated by each hole's stroke index.
2

How to create one

From the sidebar, click Tournament. The whole setup takes a few minutes, and every step can be finished later from the event page.

  1. 1Pick the game mode — the Tournament page lists every mode in three groups. Click one and the form opens locked to it — no other modes are shown. A Change link takes you back if you picked the wrong one.
  2. 2Event info — Single Round or Multiple Rounds; Team or Individual (when the mode allows both); the name; the course; the date; 9 or 18 holes; shotgun start or tee times; handicaps; and an optional cap on how many teams or players can register. Team formats also ask how many players make up a team.
  3. 3Pick the course from the list — choosing a course from the shared course database fills in par, yardage and hole handicaps for you. If you type a name instead, the scorecard starts at par 4 on every hole and the app warns you — set the pars under Course setup before printing cards.
  4. 4Players — share the registration link and let captains sign their own team up, add teams by hand, or import a whole list from a spreadsheet or a photo of your sign-up sheet. You check the list before anything is added.
  5. 5Pairings — or Sides & Matches — for a shotgun round, teams get a starting hole automatically; drag them between holes or tee times to change it. A Ryder Cup ends with Sides & Matches instead: name the two sides, put every player on one (or split evenly by handicap), and add sessions of matches.
  6. 6Done — the summary shows the format, start, handicap setting and field, with the registration link to share, the live leaderboard, and printable scorecards.
3

The event page

Everything about a tournament lives on one page with four tabs, and a What's next checklist on top that points at the next thing to do.

  • Overview — What's next, live standings, registration numbers, the registration and leaderboard links to share, side games, and the latest scores as they come in.
  • Teams (or Players) — the roster, with Edit, Scores and Remove for every entry; flights; the two sides for a Ryder Cup; adding by hand or importing a list.
  • Rounds & pairings — each round with Mark active / Mark completed, Print scorecards, the pairings board (or sessions, bracket and round-robin schedule), and Course setup for par, yardage and stroke index per hole.
  • Settings — the public registration page's flyer and description; the handicap and competitor settings (locked once anyone has registered); per-round start, format and scoring; and the skins and deuces side games.
  • Close registration once the field is set, or reopen it any time. The header always shows how many have registered and the live leaderboard link.
4

Getting everyone registered

One registration link works for the whole field. Mix self-registration with adding people yourself as you go.

  • A captain opens the link, fills in their team's info and every player's name (and handicap, if you're tracking it). Individual events register one golfer at a time.
  • Import a list: upload a CSV or Excel sign-up sheet — one row per player with a Team column, one row per team with Player 1, Player 2… columns, first and last names in separate columns, or a plain list — or a photo of a typed or handwritten sheet. The app shows the teams it found, flags anyone already registered, a team over the size limit or a name it couldn't read, and adds them all once you confirm.
  • Set a maximum number of teams or players and registration closes itself once the field is full; you can still add more by hand past the cap.
  • Edit a roster, fix a typo or remove a player any time, even after scores have started coming in.
5

Pairings that keep themselves current

A shotgun round assigns starting holes on its own the moment a team is added, so there's no bracket to babysit.

  • Every hole gets one team before any hole gets two. The first team on a hole is Team A, the next Team B — worked out fresh each time, so removing or moving a team relabels the rest correctly.
  • Drag and drop teams between holes on the pairings board; it updates live.
  • Tee-time rounds work the same way with time slots: add a tee time, drag teams onto it.
  • Flights split a big field into separate leaderboards — say Championship and Net — each with its own tab on the public board.
6

Scoring from any phone

Every team — or every player in an individual event — gets a 4-digit PIN printed on their scorecard. The PIN opens their scoring page in any browser; there's nothing to install.

  • Scan the card's QR code or open the event's scoring link, enter the PIN, and the card opens at the team's starting hole. Scores go in hole by hole with + and − buttons; the page moves to the next unfinished hole on its own.
  • Each save is confirmed on the button — a check, the word Saved, and the bird taking off — so the scorer knows it went through. A save that fails shows an error instead.
  • Scrambles enter one team score per hole. Larry's Outing enters two — the Scramble score and the Individual score — and both boxes start at par, so check both before saving.
  • One scorer per team: teammates share the same PIN and card, so the last save on a hole wins.
  • Tap Finish and lock scorecard once the card is checked. After that only an admin can change it — from the Teams tab → Scores, where you can also enter scores for anyone who can't.
  • Match play cards mark holes won and halved in the two sides' colours, and a match that's decided early (3&2) can be finished without playing the rest.
7

A leaderboard that's always live

Share the public leaderboard link — or the QR code on a printed card — and anyone can follow along without logging in. It refreshes itself every 15 seconds.

  • Stroke play shows gross scores, and net too when handicaps are on. Stableford ranks by points, highest first.
  • Larry's Outing shows two boards, Scramble and Individual, with a champion for each.
  • Match play and a Ryder Cup show every match's live status — holes up, all square, or a final margin like 3&2 — and the running points between the sides.
  • Round Robin keeps a wins-and-losses table; a Bracket draws the whole bracket as winners advance.
  • Multi-round tournaments roll every round into one cumulative table.
  • Clubhouse TV mode is a big-screen version of the board for the bar or the scoring tent.
8

Ryder Cup and match play

Individual tournaments can run full head-to-head match play, all the way up to a Ryder Cup–style team event.

  • Name two sides — USA and Europe, Red and Blue, whatever you like — and put every player on one. Split evenly by handicap does it in one click, alternating picks so neither side stacks the low handicaps.
  • Build sessions in Singles, Four-Ball or Foursomes (true alternate shot — partners share one score per hole). Each session holds any number of matches.
  • A head-to-head singles match needs just one PIN on its card: either player can log in and enter both sides. Four-ball and foursomes cards carry a PIN per player.
  • Match results and the two sides' points total themselves the moment scores come in.
9

Finishing up

Once every team has finished its card — or you've marked every round complete — Finalize results becomes the highlighted button.

  • Finalize locks the whole event: the leaderboard shows a clear winner and players can no longer enter scores. Un-finalize reopens it if something needs fixing.
  • If the top of a board is tied, Finalize stops and asks you to pick the winner first — the tie-break boxes appear right under the tabs.
  • Skins and deuces can be switched on per round as side games; skins can be gross or net and carry ties over.
  • Print scorecards for any round: two to a page, sorted by starting hole and group, each with the team's PIN and QR code, hole handicaps, and a dot on every hole where a player gets a stroke.